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Isyander & Koda

Isyander & Koda

Isyander & Koda

A weekly show hosted by Isyander & Koda. Focused on staying unfocused we cover a myriad of topics and take every chance to highlight our awesome community. Stick around for the ride. 

61 - The Death Worlds of 40k (Kreig, Catachan, & WORSE)
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  • 61 - The Death Worlds of 40k (Kreig, Catachan, & WORSE)

    https://www.patreon.com/isyanderandkoda 
    You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! 

    -Isyander 

    Everything below is for the omnissiah. But like, you can read it if you want. Just a synopsis of the video you're watching. 

    In the Warhammer 40k universe, Death Worlds are notorious for their extreme and perilous conditions that push the limits of survival. These planets, scattered across the galaxy, challenge their inhabitants with hostile environments, ranging from lethal predators and poisonous flora to treacherous climates. Such worlds are not only narrative backdrops but pivotal in shaping the indomitable spirits and unique cultures of their people.

    Catachan, often called the "Deadliest Planet" in the Imperium, is covered in dense jungles teeming with monstrous creatures and lethal plants. The Catachan Jungle Fighters, renowned for their guerrilla warfare expertise, are born survivors, hardened by daily perils that would overwhelm any ordinary human. Their skills make them invaluable to the Imperial Guard.

    Fenris, an icy world of harsh winters and savage wildlife, is home to the Space Wolves, one of the most feared chapters of the Adeptus Astartes. The Fenrisians, shaped by their relentless world, embody the ferocity and bravery of wolves, traits celebrated in their Space Marine counterparts.

    Krieg, a toxic nuclear wasteland, offers a different tale of endurance. After a devastating civil war, its inhabitants are forced to live in underground bunkers. The Death Korps of Krieg, grim and unyielding, are the product of this relentless environment, trained from birth to sacrifice all for the Imperium's cause.

    Amid the grim expanse of Warhammer 40k's galaxy, Forge Worlds stand as the industrial fortresses of the Imperium, essential for their production of military materiel. Planets like Mars, the center of the Adeptus Mechanicus, and Lucius, famous for its nearly impenetrable defenses, epitomize the union of religious zealotry and technological prowess that defines these specialized worlds. These industrial hubs are critical in supporting not just nearby Death Worlds like Catachan, where the harsh environments breed some of the toughest Imperial soldiers, or the icy world of Fenris, home to the feral Space Wolves, but also the disciplined regiments of Krieg, who endure their own toxic, shell-blasted landscapes. The continued survival and combat readiness of these harsh planetary environments are deeply intertwined with the ceaseless output of war machines and weaponry from the Forge Worlds, showcasing a symbiotic relationship that fuels the ongoing wars of the far future.

    TIMESTAMPS 
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    TAGS
    Warhammer 40k Death Worlds, extreme environments, survival challenges, hostile fauna, dangerous flora, toxic atmospheres, catachan, fenris, kreig, murder, urisarach, megarachnids, jurn, darkness, strank, electrical storms, medusa V, tectonic activity, simia orichalcae, metallic jungle, burnscour, toxic ash, cthonis, molten surface, luther mcintyre IX, carnivorous plants, kanak, skin wolves, barbarus, poisonous fogs, nightmarish creatures, imperial guard training, space marines, harsh conditions, adaptability, resilience, survival tactics, extreme weather, predatory wildlife, corrosive environments, uncolonizable planets, battle-hardened inhabitants, fortress worlds, survival gear, aggressive ecosystems, planetary defenses, isolation, extreme survival, death world strategies, imperial resilience.

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    Opinions expressed in this video are solely those of Isyander & Koda and in no way reflect the views or opinions of Games Workshop Ltd.

    Artwork throughout this video is used for educational purposes.

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    Sat, 11 May 2024
  • 60 - The Death Guard: Hypocrites Forced To Serve Nurgle

    https://www.patreon.com/isyanderandkoda 
    You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! 

    -Isyander 

    Everything below is for the omnissiah. But like, you can read it if you want. Just a synopsis of the video you're watching. 

    The Death Guard, originally the Dusk Raiders, were one of the original Space Marine Legions, later renowned as staunch followers of Nurgle, the Chaos God of decay and despair. Their journey from loyalist warriors to vectors of contagion and plague is marked by a series of pivotal and tragic transformations, deeply influenced by their Primarch, Mortarion.

    Originating from the poisonous fumes of Barbarus, a planet shrouded in toxic mist and ruled by oppressive warlords, Mortarion was shaped by his harsh environment. He instilled in his legion a tolerance for toxins and endurance in the face of suffering. Renamed the Death Guard during the Great Crusade, they were relentless in their pursuit of the Emperor’s enemies, displaying an exceptional tolerance for war zones that would cripple other legions.

    The Horus Heresy was the turning point for the Death Guard. Aligned with Horus, they eventually found themselves stranded in the Warp during their voyage to Terra. It was here, in the hellish confines of their warp-tainted ships, that they succumbed to a plague known as the Destroyer Plague. This supernatural affliction was no ordinary disease but a concoction of Nurgle himself, designed to test and ultimately claim the legion.

    Transformed by the plague, the Death Guard emerged as Plague Marines, grotesque parodies of their former selves, embodying the resilience and fortitude they once prized, now twisted into enduring the most abhorrent conditions as a boon from Nurgle. Mortarion, having ascended to daemonhood, led his transformed legion to the Plague Planet, located within the Eye of Terror, establishing it as their base of operations and a new, festering reflection of Barbarus.

    Throughout the subsequent millennia, the Death Guard have been a plague upon the galaxy, participating in major conflicts like the Siege of Terra, where they were instrumental in many dark deeds. They are marked by their use of biological warfare and the deployment of daemon engines and bioweapons that spread Nurgle’s gifts of disease and decay.

    Mortarion, ever the tactician, has not only managed to keep his legion intact but has also directed their actions in alignment with the whims of Nurgle. Whether through the casting of the Rubric of Ahriman that afflicted their sorcerer brethren in the Thousand Sons or through direct engagements with the Imperium, their impact is devastating.

    Today, the Death Guard continues to serve as one of the most formidable forces of Chaos, with their actions guided by both Mortarion’s strategic genius and the insidious will of Nurgle. They remain bound not only by their allegiance to their god but by a shared history of resilience, now perverted into a relentless delivery of corruption and decay.

    TIMESTAMPS 
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    TAGS
    Death Guard, Warhammer 40k, Mortarion, Plague Marines, Nurgle, Horus Heresy, Great Crusade, Daemon Prince, Scourge Stars, Plague Wars, Chaos Space Marines, Barbarus, Dusk Raiders, Nurgle's gifts, chemical warfare, Warp plague, Chaos God, Daemon army, Imperium enemies, tabletop war games, grimdark lore, Warhammer 40,000 factions, Primarch leadership, Warhammer history, pestilence warfare, toxic resilience, Space Marine legion, traitor legions, galactic warfare, Warhammer miniatures.

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    Opinions expressed in this video are solely those of Isyander & Koda and in no way reflect the views or opinions of Games Workshop Ltd.

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    Fri, 03 May 2024
  • 59 - The World Eaters: The Most Reasonable Chaos Marines & A Minor Plotpoint

    https://www.patreon.com/isyanderandkoda 
    You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! 

    -Isyander 

    Everything below is for the omnissiah. But like, you can read it if you want. Just a synopsis of the video you're watching. 

    The World Eaters, originally known as the War Hounds, were transformed into one of the most brutal legions of the Chaos Space Marines under the influence of their Primarch Angron. Found on the violent world of Nuceria, Angron was a gladiator forced into brutal combat from a young age. The Emperor discovered and recruited him during the Great Crusade, but Angron's brutal past had already shaped him. Angron's infamous neural implants, the Butcher's Nails, which heightened aggression and pain suppression, were later replicated and implanted into his legionnaires, defining the legion's bloody path.

    During the Great Crusade, the World Eaters earned a reputation for their shock assault tactics and unmatched ferocity in close-quarters combat. However, their brutality often led to unnecessary casualties, which put them at odds with other legions and the Imperium's strategic objectives.

    The turning point for the legion came during the Horus Heresy, with Angron allying with Horus against the Emperor. The World Eaters became even more steeped in bloodshed, fully embodying the savagery that the Butcher's Nails engendered. They played a crucial role in many battles during the Heresy, including the infamous Drop Site Massacre on Isstvan V.

    Post-Heresy, the World Eaters fragmented into various warbands, each spreading the worship of Khorne across the galaxy. They abandoned any pretense of strategy or loyalty to anything other than Khorne’s ethos of blood and war. The legion’s tactics involve headlong charges into enemy lines, with an utter disregard for their own lives, seeking only to kill and destroy in the name of their god.

    Angron himself ascended to daemonhood, becoming a Daemon Prince of Khorne. His influence continues to guide the World Eaters as they seek out the bloodiest conflicts, hoping to find worthy skulls for Khorne's throne.

    Their story is a stark reminder of the perils of unchecked rage and the dark path that awaits those who forsake reason for wrath. Today, the World Eaters remain a potent symbol of fear and terror in the Warhammer 40k universe, embodying the chaotic and destructive essence of their patron deity.

    TIMESTAMPS 
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    0:00:00 Intro
    0:03:29 Not the Step Father but the Father that Stepped up
    0:08:00 Their Purpose
    0:11:29 Nuceria Stars and Gladiators: How Do They Fight? What are they Fighting? Let's Find Out!
    0:26:16 Angron Rejoins his Legion
    0:37:11 Angron is Confronted by Leman Russ
    0:42:06 The World Eaters in The Heresy
    1:01:02 The World Eaters after the Heresy
    1:16:42 Closing Thoughts
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    TAGS
    World Eaters Warhammer 40k, Angron Primarch, Khorne Chaos Space Marines, Butcher's Nails implants, Horus Heresy World Eaters, Daemon Prince Angron, Warhammer 40k Khorne worship, World Eaters tactics, Warhammer 40k Isstvan V massacre, World Eaters lore, Chaos God Khorne, World Eaters melee combat, World Eaters warbands, Blood for the Blood God, Skulls for the Skull Throne, Warhammer 40k daemon engines, Warhammer 40k shock troops, Great Crusade World Eaters, World Eaters battle tactics, Warhammer 40k chaos corruption, World Eaters iconography, Khornate berserkers, Warhammer 40k Bloodthirsters, World Eaters skirmishes, Angron's ascension, Warhammer 40k chainaxe, Warhammer 40k Khorne Berzerkers, World Eaters faction overview, World Eaters Warhammer history, Warhammer 40k legion warfare.

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    Opinions expressed in this video are solely those

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    Sat, 27 Apr 2024
  • 58 - The Thousand Sons Are The Saddest Legion

    https://www.patreon.com/isyanderandkoda 
    You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! 

    -Isyander 

    Everything below is for the omnissiah. But like, you can read it if you want. Just a synopsis of the video you're watching. 

    The history of the Thousand Sons, a legion deeply entwined with mysticism, treachery, and tragedy during the Warhammer 40K universe, is rich and complex.

    The Great Crusade saw the Thousand Sons spread across the galaxy, with Magnus the Red discovered by the Emperor on the planet of Prospero. The legion was known for their psychic prowess and their scholarly pursuit of forbidden knowledge, which set the stage for their future calamities. The discovery of Magnus was pivotal, as he embraced his role as Primarch with zeal, pushing the boundaries of the Warp despite the risks.

    During this period, the Flesh Change began to afflict the legion. This mutation threatened their survival, turning many into mindless, warped creatures. This genetic instability was a curse that Magnus sought to cure through sorcery and forbidden knowledge, leading to increased tensions with the Imperium.

    The Council of Nikaea, a pivotal event, was a response to growing concerns over the use of psychic powers. The council decreed a prohibition on the practice of sorcery, which directly impacted the Thousand Sons, who were among the most potent psykers. Magnus vowed to comply, but secretly continued his studies.

    This defiance led to the Burning of Prospero, an attack orchestrated by the Space Wolves under orders from the Emperor, who believed Magnus had betrayed Mankind. The planet Prospero was devastated, marking a turning point for the legion towards Chaos.

    During the Siege of Terra, Magnus and the Thousand Sons sided with Horus, seeking vengeance against the Emperor for the perceived betrayals and the destruction of their home.

    Post-Heresy, the Rubric of Ahriman was cast. Intended to save his brothers from the Flesh Change by removing their physical bodies and binding their souls into their armor, the spell instead resulted in the creation of the Rubric Marines, soul-bound automatons led by the few remaining sorcerers of the legion.

    The Second Rubric, attempted by Ahriman years later, aimed to restore his brothers but ended in failure and further complexities involving the shards of Magnus, aspects of the Primarch's soul scattered across realities and dimensions, each embodying different facets of his being.

    The Thousand Sons found refuge on the Planet of Sorcerers within the Eye of Terror, a realm gifted to them by Tzeentch, their patron Chaos God. Here, the legion thrives, devoted to their sorcerous ways and the plots of their Changer of Ways.

    Magnus himself, now a Daemon Prince, continues to play a significant role in the events of the galaxy, straddling the line between brilliant leader and pawn of his patron god, his every action a blend of his own tragic hubris and the intricate schemes of Tzeentch.

    These elements underscore a saga of betrayal, transformation, and eternal quest for knowledge, marking the Thousand Sons as one of the most dramatically rich legions in the Warhammer 40K lore.

    TIMESTAMPS 
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    0:00:00 Intro
    0:02:40 A Preamble about the 1k Sons
    0:04:02 Magnus' Origins
    0:12:49 The Sons Origins
    0:20:28 Magnus is refound
    0:27:37 Hubris
    0:31:51 The Trial of Nikea
    0:42:10 The Burning of Prospero
    1:00:29 The Shards of Magnus
    1:14:42 The First Great Rubric
    1:17:14 Rubric by Ahriman
    1:26:57 A Petition to Change our Perception on the 1k Sons
    1:32:20 What're They Up To Today
    1:39:47 Closing Thoughts

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    TAGS
    Thou

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    Sun, 21 Apr 2024
  • 57 - The Best Warframe For Each Type of Player

    https://www.patreon.com/isyanderandkoda 
    You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! 

    -Isyander 

    Everything below is for the omnissiah. But like, you can read it if you want. Just a synopsis of the video you're watching. 

    Comprehensive Guide to the World of Warframe: An In-depth Look at Gameplay and Lore

    Welcome to the thrilling universe of Warframe, a game that has not only captured the imaginations of millions worldwide but has also established a rich tapestry of lore and an exciting gameplay experience. Whether you are a new player or a seasoned veteran, this guide will delve deep into the world of Warframes, their abilities, and the intricate lore surrounding them.

    Introduction to Warframe

    Warframe is a third-person shooter game that combines elements of action, RPG, and cooperative multiplayer. It is set in a futuristic, sci-fi universe where players take on the role of Tenno, ancient warriors who have awoken from centuries of cryosleep to find themselves at war with different factions.

    The Origin of Warframes

    At the heart of the game are the Warframes—powerful suits of armor that provide unique abilities to their wearers. The first Warframe introduced in both the game and the lore is Excalibur, known for its balanced abilities and straightforward combat style. Excalibur's powers range from the offensive "Slash Dash" to the defensive "Radial Javelin," showcasing its versatility.

    Following Excalibur, we explore other Warframes like Volt, Mag, Trinity, Ember, and more. Each Warframe comes with a distinct set of abilities that cater to various play styles, from fast-paced and aggressive to strategic and supportive.

    Lore and Backstory

    Warframe's lore is deeply intertwined with its gameplay. The story unfolds through quests, cinematics, and in-game events, revealing the origins of the Tenno and the Warframes, as well as the history of the Solar System. Players learn about the Orokin Empire, the Sentients they fought, and the ongoing conflict with factions like the Grineer and Corpus.

    Gameplay Mechanics

    Warframe stands out for its fast-paced, parkour-style movement and deep customization options. Players can equip their Warframes with a range of weapons and mods to enhance their abilities, tailoring their loadouts to their preferred tactics. The game also features a dynamic mission system, offering a variety of objectives and challenges that can be tackled solo or with a squad.

    Community and Co-op Play

    The community aspect of Warframe is robust, with a focus on cooperative play. Clans and alliances can be formed, allowing players to build their own space stations and participate in large-scale cooperative missions. Events and updates are regularly added, providing fresh content and keeping the community engaged.

    TIMESTAMPS 
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    TAGS
    Warframe, Tenno, Excalibur, Volt, Mag, Trinity, Ember, Orokin, Grineer, Corpus, Digital Extremes, cooperative multiplayer, RPG, third-person shooter, lore, game mechanics, community.

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    Opinions expressed in this video are solely those of Isyander & Koda and in no way reflect the views or opinions of Games Workshop Ltd.

    Artwork throughout this video is used for educational purposes. if you see your artwork and would like an art credit, message me.

    Support the Show.

    Sat, 13 Apr 2024
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