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Human Factors Minute

Human Factors Minute

Human Factors Cast

Step into the world of Human Factors and UX with the Human Factors Minute podcast! Each episode is like a mini-crash course in all things related to the field, packed with valuable insights and information in just one minute. From organizations and conferences to theories, models, and tools, we've got you covered. Whether you're a practitioner, student or just a curious mind, this podcast is the perfect way to stay ahead of the curve and impress your colleagues with your knowledge. Tune in on the 10th, 20th, and last day of every month for a new and interesting tidbit related to Human Factors. Join us as we explore the field and discover how fun and engaging learning about Human Factors can be!

154 - Rehabilitation Psychology (Division 22)
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  • 154 - Rehabilitation Psychology (Division 22)

    Script:…and now for another Human Factors Minute! Rehabilitation Psychology is a specialty area within psychology focused on the study and application of psychological knowledge and skills on behalf of individuals with disabilities and chronic health conditions in order to maximize healthy, welfare and overall quality of life. Division 22 was among first Divisions in the American Psychological Association and has been around since 1938 with a significant focus on: AIDS, spinal cord injury, strokes and amputations. Division 22 additionally focuses on bridging the gap between psychological and physical supports for individuals and disabilities and the general public such as hosting seminars/teaching opportunities on accessibility, the illness itself and trainings. While pursuing therapies and accessibility for persons with disabilities, they look at the person and their environment as opposed to just the disability; looking at things like age, gender, physical residence and geographic location to name a few. Rehabilitation Psychologists can be found across an array of workplaces like hospital settings both inpatient and outpatient, specialty clinics, community agencies and long term care facilities and will be integrated as part of a comprehensive care team, staying true to the nature of rehab psychology. Beyond these spaces you’ll find rehab psychologists participating in advocacy, interdisciplinary consultation and within political landscapes. To become a rehabilitation psychologist yourself, you’ll need a doctorate in psychology and have extensive pre- and post- doctoral training within healthcare settings. To learn more about the field of Rehabilitation Psychology visit; https://www.div22.org/ Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

    Mentioned in this episode:

    Support us on Patreon for access to the full library of Human Factors Minute

    https://www.patreon.com/humanfactorscast

    Sat, 31 Oct 2026 - 01min
  • 153 - The Learning-to-Time model

    ...and now for another Human Factors Minute! The Learning to Time model is one of many theories on how humans and other animals time events. This model comprises three major components including behavior states, associative links connecting the state to a response, and the response itself. At the signal of the timed event, one behavior state is active. As time passes, a series of behavior states activate. Each behavioral state is then paired at varying degrees with at least one instrumental response. That degree of response depends on the strength of the activation. What sets this model apart from other time models is that it is based on the rate at which the behavioral states are activated, rather than the rate of the signal. An example of this model might look like a prediction of how someone may react when they've learned how to process various signals and responses in a signal detection task. Overall, this study and others have brought attention to memory structure’s relation with timing. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

    Mentioned in this episode:

    Support us on Patreon for access to the full library of Human Factors Minute

    https://www.patreon.com/humanfactorscast

    Tue, 20 Oct 2026 - 01min
  • 152 - HFETAG - Design: Tools & Techniques

    ...and now for another Human Factors Minute! Did you know the The Department of Defense Human Factors Engineering Technical Advisory Group is composed of 19 sub Technical Advisory Groups? One of those is the Design: Tools & Techniques SubTAG. The Design: Tools and Techniques SubTAG is focused on the tools and methods that ensure Human Engineering can enhance human system interfaces and prevent human error or injury. The SubTAG is concerned with tools, techniques, analyses, and databases which facilitate human performance considerations throughout a system’s lifecycle; as well as the measurable impact human engineering has on manpower, personnel, training, safety, health and biomedical requirements, and survivability. Five key functions are defined for the Design: Tools and Techniques SubTAG. These are to: -Develop and maintain a detailed, categorized list of HE tools and methods; -Provide a repository where government-owned human engineering tools and related training can be housed and shared; -Identify gaps where HE tools and methods are needed -Spur joint efforts that will promote the development of needed tools and methods that enhance HE equipment, systems, and facilities designs and provide a forum for the exchange of technical information and identification of points of-contact within the DoD, other government agencies, and affiliated organizations. To find out more about the The Department of Defense Human Factors Engineering Technical Advisory Group, and its sub Technical Advisory Groups, visit the HFE TAG website (https://rt.cto.mil/ddre-rt/dd-rtl/hfetag/). This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

    Mentioned in this episode:

    Support us on Patreon for access to the full library of Human Factors Minute

    https://www.patreon.com/humanfactorscast

    Sat, 10 Oct 2026 - 01min
  • 151 - Signal Detection Theory

    ...and now for another Human Factors Minute! Signal Detection Theory is a model for understanding decision accuracy in ambiguous circumstances developed in the 1950s as a response to WWII radar research and is used in domains ranging from psychology, medical diagnostics, and statistical decisions. Detection theory explains an observer's ability to determine the presence or absence of a stimulus, based on how well they can differentiate the target from random input, referred to as noise. What qualifies as a signal and noise is context dependent. Noise is anything that interferes with detection. For humans, noise is everywhere. Personal experience, expectations, physiological state among other factors affect the decision maker’s threshold to filter through internal and external sources of noise. In a life or death scenario someone may be more likely to detect faint stimuli than they would in a moment of safety, but they might also be more likely to over identify harmless stimuli as a threat. A well adapted system demonstrates a strong ability to discern such information. A subject’s identification of the stimuli’s status falls into one of four categories: -True positive -False negative -False alarm -Correct rejection In a real world scenario, a radar operator would be responsible for deciding if the radar screen is displaying electronic signals that represent a plane or random inputs. Detection theory can be observed in memory recognition experiments or eyewitness identification. Witnesses tend to base their decisions on a perceived level of familiarity with the suspect. In this example, the signal is the familiar feeling generated by the known input, and the noise corresponds to a false feeling of familiarity from the new stimulus. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

    Mentioned in this episode:

    Support us on Patreon for access to the full library of Human Factors Minute

    https://www.patreon.com/humanfactorscast

    Wed, 30 Sep 2026 - 01min
  • 150 - A/B Testing

    ...and now for another Human Factors Minute! A/B testing is a randomized experimentation process in which two or more versions of a single variable, be that a web page or page feature, are shown to users to figure out which performs better. The “A” refers to the “control”—the original format and the “B” is a variation of that. It is also known as split testing because you split the sample of users where one half uses one version A, and the other half uses the “B” version. Say for example, you wanted to test out the effect of the location of a subscribe button on a website for new visitors. The current subscribe button is at the bottom of the webpage is “A” while the challenger B would be a button placed at the top of the webpage. You would then test these two versions of button webpage placement with a predetermined percentage of first-time site visitors. The metric would be the number of clicks the button gets. A/B testing is useful because it eliminates all the guesswork out when designing a product and helps designers make data-informed decisions that can potentially increase user engagement, reduce bounce rates, minimize risk, and create engaging content. Some fun facts: While A/B testing are most associated with websites and apps, the method is nearly 100 years old. Google first used A/B testing in the year 2000 and now they and other companies conducts over 10,000 A/B tests a year! This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

    Mentioned in this episode:

    Support us on Patreon for access to the full library of Human Factors Minute

    https://www.patreon.com/humanfactorscast

    Sun, 20 Sep 2026 - 01min
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