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Game Dev Unchained

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
- 429 - GDC 2026: Day 1 | It's not all up in FlamesTue, 10 Mar 2026 - 08min
- 428 - 0370: Roundtable News | High Guard's Downfall, Marathon's Release, Xbox's Future
Starting with Wildlight’s HighGuard, which drew heavy criticism for inconsistent art direction, weak gameplay choices, lack of public playtesting, poor performance, and rapidly shrinking player counts, leading to major layoffs and a much smaller remaining team.
We argue modern live-service shooters face intense competition and need earlier public feedback, noting broader post-COVID overfunding has produced many failed projects and layoffs, alongside debate over what “indie” means amid publisher funding like Tencent. They compare Eastern and Western development strengths, then review Bungie’s Marathon playtest (strong gunfeel, UI/readability issues, clearer art direction improvements) and its competition with Arc Raiders.
We close on Xbox leadership changes, the viability of consoles vs software-first strategies, exclusives, and industry uncertainty.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Special Links:
Raymond Graham (@Wadarass) / X
Tue, 03 Mar 2026 - 1h 22min - 427 - 0369: Roundtable News | EA Goes Private and Playstation State of Play Review
In this episode, we discuss EA going private and potentially some major layoffs before end of Year. Before deep diving in the state of play from the PlayStation conference.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Special Links:
Raymond Graham (@Wadarass) / X
Tue, 07 Oct 2025 - 52min - 426 - 0368: Small Teams Turn Passion into Project Grail with Malte and Rufino
https://www.project-grail.com/
https://www.linkedin.com/in/iammalte/
https://www.linkedin.com/in/ta-roy/
Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic games like Doom and Wolfenstein, the challenges of balancing side projects with full-time jobs, and the evolving landscape of game development. The guests share insights on teamwork, project management, and the importance of passion and structure in indie game creation, while reflecting on industry trends, technology, and the value of learning from both past and present.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Tue, 30 Sep 2025 - 1h 20min - 425 - 0367: Games Recap | Crunch Deaths, Mass Layoffs, Political Firings, and Global Shifts
In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shakeout leading to significant job losses.
The discussion covers the impacts of public comments by game developers on their careers, the systemic issue of overwork in the tech industry, and the uneven global recovery in the video game sector with a particular focus on job cuts in California versus growth in Europe and Asia.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Wed, 24 Sep 2025 - 48min - 423 - 0366: Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito
Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and Epic
In this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to finding fulfillment in virtual reality game development. He discusses the development of 'Alien: Rogue Incursion,' a VR game that Survios is adapting for flat screen (PC and console) gaming.
Ross explains the challenges and techniques involved in transitioning VR mechanics, such as weapon systems and combat AI, to a traditional flat screen format. They talk about the differences in optimization, player control, and immersion between VR and flat screen gaming, as well as the additional features of the PSVR2, like adaptive triggers and head haptics. Ross emphasizes that the evolved edition of the game aims to offer a unique and immersive experience for both VR and flat screen players.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Tue, 16 Sep 2025 - 1h 00min - 422 - 0365: Roundtable News | AI, Remote Work and Industry Layoffs
In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its potential to assist with asset creation and coding while noting its current limitations. The conversation also emphasizes the need for effective mentorship in a remote working environment to support junior developers and sustain the industry's future talent.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Special Links:
Raymond Graham (@Wadarass) / X
Tue, 09 Sep 2025 - 1h 18min - 421 - 0364: The Challenges of Finishing a Game with Drew Smith
In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his own studio, and adapting to a rapidly changing industry.
Together, they dive deep into the differences between corporate and development roles, the impact of the pandemic on studio culture, the struggles and opportunities facing both AAA and indie developers, and the importance of mentorship and fresh talent in games. Whether you’re a seasoned pro or just starting out, this episode is packed with honest insights, industry stories, and advice for aspiring game creators.
Tune in for a real talk about the state of the industry, the future of game development, and what it takes to survive—and thrive—in games today.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
(1) Drew Smith | LinkedInhttps://thedrewsmith.substack.com/
Tue, 02 Sep 2025 - 1h 03min - 420 - 0363: Roundtable News | Marathon, Mayhem, and the State of AAA
In this roundtable episode, the crew dives into Bungie’s upcoming "Marathon," dissecting its art style, gameplay, and what it signals about the state of AAA game development. We discuss industry layoffs, the decline of Western studios, and the challenges facing big-budget games, while reflecting on the future of game development and the rise of smaller, more agile teams.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Special Links:
Raymond Graham (@Wadarass) / X
Tue, 06 May 2025 - 1h 13min - 419 - 0362: Gaming Today with Studio GM Chris Stone
About this episode:hristopher Stone is a dynamic Studio General Manager who has played a key role in some of the industry's most notable AAA titles. Currently, he's leading work on Ready or Not, while his impressive portfolio also includes high-profile projects such as Callisto Protocol, Days Gone, Call of Duty, and Dead Space. In this episode, Christopher shares his journey through groundbreaking game development, the challenges of steering large-scale projects, and his opinions for the future of gaming.
Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸 http://instagram.com/gamedevunchained
Ready or Not on SteamExperience | Christopher Stone | LinkedInVOID Interactive
Wed, 12 Feb 2025 - 45min - 418 - 0361: UFOs & Conspiracies with Leo Gonzalez
Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep. About this episode: Leo Gonzalez is the cofounder of GoDemics, a co development studio that partners with Riot Games, Gearbox, and 2K. He's a veteran of the industry with over 15 years of experience. This episode we dive into a special segment talking about UFOs and conspiracies as fun subjects to get our creative juices flowing.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Leo Gonzalez | LinkedIn GoDemics
Mon, 03 Feb 2025 - 1h 23min - 417 - 0360: Slay the Princess: The Pristine Cut with Tony & Abby Howard
About this episode: Tony & Abby are independent game developers behind Black Tabby Games. Following up their first success, Scarlet Hollow, Slay the Princess is already a hit. I sat down with the team to learn about how the game came to be, and their advice doing this the second time.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Slay the Princess — The Pristine Cut on Steam Black Tabby Games Slay the Princess - The Pristine Cut OUT NOW (@blacktabbygames) / X
Tue, 28 Jan 2025 - 1h 00min - 416 - 0359: Roundtable News | Tencent is a Military Company?
Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep.
About this episode: Tencent comes into question and is listed as a military company. Ray and I also talked about Ubisoft latest update, and how the industry is recovering.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Special Links:
Raymond Graham (@Wadarass) / X
Wed, 22 Jan 2025 - 1h 03min - 415 - 0358: Staying Strong in the Game with Jordan Smith
About this episode: In this episode, I sit down with Jordan Smith (20 year game design veteran) to talk about what it takes to keep pushing forward as a game developer when the industry feels like it’s falling apart. We share stories about staying passionate, dealing with uncertainty, and finding strength in tough times—things I know we’ve all faced at some point in our careers.
(1) Jordan (Altura) Smith | LinkedIn ArtStation - Jordan SmithConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 14 Jan 2025 - 1h 30min - 414 - 0357: New Year Resolution & Kicking off 2025
About this episode: Coming back after a hiatus, I talk about what conversations and topics I'll be tackling for 2025.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 07 Jan 2025 - 35min - 413 - 0356: Escape From Hadrian's Wall with Jim Gray
About this episode: Jim Gray is a seasoned video game professional with over two decades of experience, having led engineering and development teams at notable companies such as ILMxLAB, Sledgehammer Games, and Midnight Society. He has a strong background in gameplay programming and engineering management, contributing to titles like Call of Duty: Advanced Warfare and Ralph Breaks VR. Currently, Jim is the Founder and CEO of Jim Gray Productions, building a new video game production company from the ground up.
Escape from Hadrian's Wall Demo on Steam (steampowered.com) Jim Gray Productions Jim Gray Productions (@JimGrayProds) / X Jim Gray Productions: Overview | LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 15 Oct 2024 - 1h 17min - 412 - 0355: Roundtable News | Ubisoft is Falling Hard
About this episode: Ubisoft is making all types of bad headlines. This was recorded even before the rumor that the brothers are looking to sell to Tencent. Given more credence to our doomsday prediction that Ubisoft is on its last desperate legs.
Raymond Graham (@Wadarass) / XConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 08 Oct 2024 - 1h 13min - 411 - 0354: Tabletop Game Design ‘Your Turn’ with Scott Rogers
Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20
About this episode: Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show to discuss the latest in the game development scene.
Your Turn!: The Guide to Great Tabletop Game Design: Rogers, Scott A.: 9781119981596: Amazon.com: Books (1) Scott Rogers 🔜 PAX West | LinkedIn Scott Rogers 🔜 PAX West (@mightybedbug) / XConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 03 Sep 2024 - 1h 01min - 410 - 0353: Roundtable News | Concord and AAA Games Failure to Launch
Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20
About this episode: From the horrific Sony exclusive Concord and bug-filled Star Wars: Outlaws, when people hear AAA most gamers groan and moan knowing that they are paying top-dollar for incomplete games. What is going on?
Raymond Graham (@Wadarass) / XConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 27 Aug 2024 - 1h 03min - 409 - 0352: Desktop Virtual Pet WEYRDLETS with Shawn Beck
Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20
About this episode: Shawn Beck is from an award-winning Malaysian game studio, Weyrdworks, introduced his studio's philosophy and shared insights into the Malaysian game development scene. The discussion also focused on the development and potential of their virtual pets game, the evolution of the video game industry, and strategies for developing a free-to-play game.
Weyrdlets on Steam (steampowered.com) Weyrdworks - Award Winning Game Development Studio Shawn Beck | LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 09 Jul 2024 - 57min - 408 - 0351: Remote Collaboration with Magma and Socializing Game Development Featuring Oli Strong
Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20
About this episode: We discussed the current challenges and future outlook for the game industry. Oli suggested that while the industry is experiencing a delayed effect from the Covid-19 pandemic, it is still an exciting area with significant attention from investors. However, Oli noted that larger funds are now participating in earlier stages of funding, which is causing more competition and reducing accessibility for exciting deals. Despite this, Oli remained optimistic, citing the industry's history of thriving during times of financial constraint. Brandon emphasized the importance of collaboration and the ongoing challenges of remote work in the aftermath of Covid-19.
Collaborative Art Software: Draw Together on Magma (2) Oli Strong | LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Thu, 27 Jun 2024 - 54min - 407 - 0350: Roundtable News | XBOX & Sony & Indie Games Future Plans
About this episode: Ray and I discussed various challenges and trends in the game development industry, including funding issues, layoffs, and the impact of streaming services like Game Pass and Netflix. We also critiqued the current state of publishing and movie industries, and the trend of game publishers and developers moving towards subscription services. Lastly, we discussed the evolving PC gaming industry, the issue of library account ownership, and the extended tenure of Phil Spencer at Microsoft.
Raymond Graham (@Wadarass) / X (twitter.com) Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Thu, 13 Jun 2024 - 1h 12min - 406 - 0349: Fantasy Horror Kidnapping Sim ‘Life Eater’ with Xalavier Nelson Jr.
Magic Mind is offering a saving of 20% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20
About this episode: In this episode, I welcome Xalavier Nelson Jr., founder of Strange Scaffold, discussing his game "Life Eater" tackling moral ambiguity and intrusion testing. We explored geolocation risks and online security concerns, and discussed cultural sensitivity and sustainable practices in game development.
Life Eater on Steam (steampowered.com) Home - Strange Scaffold Xalavier Nelson Jr. @ XP Game Summit (@WritNelson) / X Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchainedTue, 04 Jun 2024 - 55min - 405 - 0348: 3D Generative AI with Atlas featuring Ben James
Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe
About this episode: In this episode, we dive into the transformative role of AI in the gaming industry. We explore how AI enhances creativity, streamlines game development, and empowers smaller teams to produce high-quality games. The discussion also addresses ethical concerns and job security issues, emphasizing the balance between embracing new technology and preserving artistic integrity. Join us as we unpack the future of game development in the age of AI.
Benjamin James | LinkedIn AtlasConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 28 May 2024 - 54min - 404 - 0347: Reimagining Classics: James Montagna on 'Yar's Rising' and Game Development
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About this episode: James Montagna discusses the challenges and creative processes behind reimagining classic games like 'Yar's Revenge' for modern audiences. He highlights the balance between maintaining the original's spirit and introducing innovative gameplay mechanics, such as hacking elements and side-view exploration. Montagna also reflects on WayForward's success, emphasizing the studio's passion, adaptability, and deep reverence for gaming history.
Highlights by James Montagna (@JamesPopStar) / X James Montagna | LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 21 May 2024 - 49min - 403 - 0346: Games industry keeps getting worse with Damien Evans
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About this episode: Damien Evans and I discussed the ongoing struggles in the video game industry, particularly the recent layoffs and their impact on employees. We expressed concerns about the job market's unpredictability, the push for higher profits, and the lack of job security, with Damien advocating for the formation of a union to provide a voice for workers. They also explored potential solutions, such as an opt-in, opt-out insurance membership scheme and a company-sponsored fund for employees, and planned for a follow-up discussion to contribute to positive changes in the industry.
Damien Evans | LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 14 May 2024 - 1h 16min - 402 - 0345: Roundtable News | The Impact of Team Size, Community, and Industry Trends on Game Development
Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode: We discussed the challenges of the job market and game industry layoffs., the success of smaller teams and the importance of building a community around a game. We examined the trend of remastering and sequels, and the dynamics of team size on game quality.
Raymond Graham (@Wadarass) / X (twitter.com) Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 07 May 2024 - 1h 33min - 401 - 0344: Harmonizing Innovation: The 'Lullaby of Life' Journey with Francisco Lara Sikorski
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About this episode: Read Article: https://wp.me/pcB0ew-1gR
Francisco discussed the development, funding, and challenges of their game 'Lullaby of Life', including the importance of music and sound in the gaming experience. We also touched on the ongoing layoffs in the game development industry, the concept of early access, and the potential of new technologies such as the Steam Deck. Lastly, we shared advice for aspiring developers and discussed the balancing act between passion and business savvy.
Save 34% on The Lullaby of Life on Steam (steampowered.com) The Lullaby Of Life - 1 Simple Game Francisco Lara Sikorski | LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 30 Apr 2024 - 1h 01min - 400 - 0343: Character Craft: Didimo's Journey in AI Artistry with Veronica Orvalho
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About this episode:
full article: Character Craft: Didimo’s Journey in AI Artistry with Veronica Orvalho – Game Dev Unchained Join us in this fascinating episode as Veronica shares her journey from 3D artist to tech pioneer with Didimo, the company transforming character art with AI in the gaming industry. Discover how Veronica secured substantial EU funding to push the boundaries of game development and learn about the evolution of character pipelines that are reshaping the industry. Listen to the challenges of scaling creative projects, the importance of team dynamics, and the power of personal relationships in achieving business success. Veronica also dives into future collaborations and strategic partnerships that are set to accelerate Didimo's growth. Tune in to gain unique insights from the intersection of art and innovation in the fast-paced world of game development.
Veronica Costa Orvalho | LinkedIn Didimo - Ultimate 3D Character Creation Technology for Game DevelopersConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 23 Apr 2024 - 55min - 399 - 0342: Roundtable News | Behind the GDC Booths: Unpacking Industry Challenges
Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode: Ray and I had a comprehensive discussion about the current state of the industry, expressing concern about the unsustainable practices and lack of unionization. We also reflected on GDC 2024, sharing their experiences and opinions, as well as the impact of Epic layoffs on the show floor. Lastly, we discussed the marketing strategies of various companies, with a particular focus on Unity and its booth, which they found to be unimpressive.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 26 Mar 2024 - 1h 25min - 398 - 0341: Making a Game in UEFN with Tav Shande
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About this episode:
In this episode, I discussed Tav Shande's recent work in his game on project UEFN and his long-standing career in game development. They also talked about the gaming industry, criticizing Epic's management and discussing the importance of adaptability and diversifying income streams. The conversation shifted to Fortnite and the potential for financial investment and starting a studio. We also discussed the growing influence of user-generated content, the challenges of managing it, and the business strategies of gaming companies. Towards the end, we debated the future of gaming, the challenges of finding a unique identifier for content, and the direction Activision/Blizzard after its acquisition by Microsoft.
fortnite.com/@artbytav Welcome to TavShande.com – Story-driven Art meets new, emerging tech & design Tav shande (@artbytav) / X (twitter.com) Content by Tav - UE Marketplace (unrealengine.com)Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 20 Feb 2024 - 1h 26min - 397 - 0340: JangaFX with Nick Seavert
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About this episode:
In this episode, I had a discussison with Nicholas Seavert (CEO of JangaFX) covering a range of topics about the game industry, including visual effects, software tools, corporate vs indie game companies, entrepreneurship, and the impact of smaller companies on the industry. We also touched on the challenges of managing people, the trend towards leaner, more powerful tools, pricing and consumer appreciation, and the importance of team members' dedication and creativity.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 13 Feb 2024 - 1h 33min - 396 - 0339:Roundtable News | Rough Start to 2024
https://magicmind.com/janunchained 75% off subscription. Get 1 month free with a 3 month subscription with my code GAMEDEVUNCHAINED. ENDS JAN 31st. Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode: In this episode, Brandon and Raymond discuss the recent layoffs in the games industry, speculating on potential causes and implications. They also touch on the challenges faced by individuals in finding jobs in their industry, the increasing use of AI in the gaming industry, the concept of worth in the workplace and capitalism, the impact of AI on their industry, the current state of video game design, the fallout from a hack of Insomniac, the financial performance of games, the impact of the Covid-19 pandemic on the gaming industry, the challenges of managing a team in a remote or hybrid work environment, and the evolving social dynamics within the industry. Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Wed, 31 Jan 2024 - 1h 37min - 395 - 0338: Roundtable News | Fortnite Lego, Game Awards, and GTA VI
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About this episode:
In this episode, I sit with Ray Graham about the latest news and trends that affects game developers. Fortnite is making a huge comeback, our breakdown of the Game Awards latest announcement, and of course preparing ourselves to GTA VI.
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Tue, 12 Dec 2023 - 1h 39min - 394 - 0337: Art Boost | Spark and Bibi with Igor Puskaric
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About this episode:
Igor Puskaric presents his spotlight for a sketchfab project that a team 6 completed during the pandemic. An amazing piece of work that is interactive and showcases a new form of animation storytelling.
Art Spotlight: Spark & Bibi - Sketchfab Community Blog - Sketchfab Community Blog Meet the Masters: Igor Puškarić - Sketchfab Community Blog - Sketchfab Community Blog iggy-design - Sketchfab IgorPuskaric | Instagram | Linktree Igor Puskaric | LinkedIn
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Tue, 05 Dec 2023 - 59min - 393 - 0336: Navigating the Storms of Indie Publishing with Pete Bottomley
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About this episode:
Dive into the fascinating world of game development with a returning guest Pete Bottomley, co-founder of White Paper Games, unravel the intricacies of crafting narrative-driven titles in the ever-evolving gaming industry. From the impacts of the pandemic on studio operations to the resurgence of single-player games, this episode offers a deep dive into the creative and operational shifts that are shaping the future of gaming. We discuss the delicate balance of bootstrapping versus seeking funding, the importance of retaining IP rights, and the strategic decisions behind scoping and pitching projects. Listen in as we explore how small teams can thrive in a competitive market, the realities of publisher negotiations, and the trends that are signaling a return to indie roots, all while navigating the complexities of game design with passion and precision. This episode is not just a conversation; it's a treasure trove of insights for anyone interested in the art and business of making games. Don't miss out on these valuable lessons and heartfelt stories from industry veterans.
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 28 Nov 2023 - 1h 23min - 392 - 0335: Art Boost | Gambit with Lyndl Kempis
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About this episode:
Lyndl Kempis joins this week to share his latest personal art piece. Being an early adopter of Blender and share his process of rigging, posing, and presentation.
Lyndl40k (@3d.ronin) • Instagram photos and videos
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Tue, 21 Nov 2023 - 1h 23min - 391 - 0334: Roundtable News | Massive Layoffs
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About this episode:
In this episode of our podcast, we delve into three significant topics affecting the gaming industry: recent layoffs, the rise of User-Generated Content (UGC) and the UEFN, and the missteps taken by major companies like Epic Games.
Firstly, we discuss the unfortunate trend of layoffs in the games industry. Despite the industry's growth, several game developers and publishers have recently announced layoffs, leaving many employees uncertain about their futures. We explore the reasons behind these layoffs and their impact on the industry's workforce and culture.
Next, we shift our focus to the growing importance of User-Generated Content (UGC). We examine how players are now actively contributing to game development by creating content for Fortnite. This UGC movement is not only changing the way games are played but also challenging traditional notions of game ownership and intellectual property rights.
Finally, we turn our attention to Epic Games, a major player in the gaming industry, and its recent missteps. Epic Games has faced backlash for various decisions, including its legal battles with Apple and Google, and controversial exclusive game releases. We discuss how these missteps have affected the company's reputation and the broader gaming community.
Tune in for a riveting discussion on the past, present, and future of gaming! 🎙️🕹️
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Wed, 15 Nov 2023 - 1h 44min - 390 - 0333: Catching up with the Game Industry with Brian Canary
AU 2023 | November 13-15 in Las Vegas www.autodesk.com/gamedevunchained
Paul Klee, Rich Harbour by Subsage (itch.io)
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About this episode:
Join me in an insightful conversation with Brian Canary, Lead Designer at Splash Damage. After years since our last talk, we reunite to dive into the profound transformations that have swept the game industry over the past half-decade.
🔮 Together, we peer into the crystal ball to forecast the upcoming trends. From the paradigm shift towards remote work and the debate over returning to offices, to the intriguing concept of the 4-day workweek. And of course, we dissect the epic saga of the three console wars and weigh the pros and cons of streaming games. 🎮💥
Tune in for a riveting discussion on the past, present, and future of gaming! 🎙️🕹️
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Tue, 31 Oct 2023 - 1h 05min - 389 - 0332: Get Your Game Published with Jay Powell
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About this episode:
Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from the structured world of building design to the fluid realm of 32-bit gaming. Eric's "Lucid", a nod to the SNES era, is a manifestation of his passion and a homage to his childhood gaming memories. Beyond the pixels, discover the blend of architectural principles with game design as floor plans transform into immersive side-scrollers. As we delve into Eric's story, uncover the broader allure that draws architects to the gaming universe. If you've ever wondered how diverse skills can intersect in the most unexpected of domains, this episode is a must-listen.
https://indiegame.business IndieGameBusiness® - YouTube IndieGameBusiness® 🎮 (@BusinessIndie) / X (twitter.com)Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Wed, 27 Sep 2023 - 1h 02min - 388 - 0331: Making Lucid with Eric Manahan
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About this episode:
Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from the structured world of building design to the fluid realm of 32-bit gaming. Eric's "Lucid", a nod to the SNES era, is a manifestation of his passion and a homage to his childhood gaming memories. Beyond the pixels, discover the blend of architectural principles with game design as floor plans transform into immersive side-scrollers. As we delve into Eric's story, uncover the broader allure that draws architects to the gaming universe. If you've ever wondered how diverse skills can intersect in the most unexpected of domains, this episode is a must-listen.
LUCID by thematteblackstudio — Kickstarter The Matte Black Studio LUCID by The Matte Black Studio (@_theMatteBlack) / X (twitter.com) LinkedInConnect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 19 Sep 2023 - 1h 04min - 387 - 0330: Mastering Metaverse: John Krajewski’s Eco Adventure
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About this episode:
Dive into the captivating journey of John Krajewski, the mastermind behind the thriving virtual world of Eco. With a pedigree from industry giants like EA, John took a leap and has been steering Strange Loop Games to success for 14 years. Discover how Eco, with over 800k enthusiastic members, is redefining online realms by empowering players as citizens. Learn about John's vision of a meaningful metaverse and get a glimpse of what it takes to design such intricate worlds. Beyond digital realms, uncover John's passion for board games and his insatiable appetite for learning. Tune in to grasp the future of immersive gaming, straight from the vanguard!
John Krajewski | LinkedIn Eco (play.eco) Strange Loop Games Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 22 Aug 2023 - 1h 03min - 386 - 0329: Roundtable News | Gen Z Impact on the Workplace
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About this episode:
In this roundtable episode, we delve deep into the transformative influence of Gen Z as they make their foray into the workforce, especially against the backdrop of a post-pandemic world. As the gaming industry grapples with unprecedented shifts, the widening chasm in work infrastructure within game studios becomes a pivotal point of discussion.
We examine the eroding bridge of mentorship, which is leading to a concerning gap in best practices being imparted to the upcoming talent pool. The ramifications? A cloud of uncertainty that potentially impedes the industry's forward momentum. With Gen Z at the forefront, the gaming world finds itself at an inflection point — will they receive the guidance and knowledge transfer they need to lead the industry with stability and innovation?
This episode delves into these pressing concerns and envisions potential pathways forward. From ensuring smoother transitions and fostering mentorship to recognizing the unique values and perspectives that Gen Z brings to the table, our discussions shed light on the evolving dynamics of the gaming world.
For anyone invested in the future of the gaming industry, this is an episode you won't want to miss. Join us as we chart the course of game studios in this brave new post-pandemic era
Raymond Graham (@Wadarass) / TwitterConnect with us:
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Wed, 16 Aug 2023 - 1h 24min - 385 - 0328: The Evolution of UX from Human Factors to Gaming with Joe Schaeppi
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About this episode:
Join Joe Schaeppi, a renowned UX expert who started his illustrious career running a usability lab in Switzerland, as he dives deep into the captivating realm of User Experience (UX) in gaming. Schaeppi uncovers the transformative journey of UX, from basic user interfaces to intricate player experiences that define modern gaming. Discover how games historically leaned on their sheer interactivity and why many still miss the mark today. Venture from World War II sonar systems to Apple's iconic design ethos, retracing the roots of UX and its connection to human behavior. Tune in to unlock the secrets of crafting optimal gaming experiences and ensure every playthrough becomes an unforgettable adventure.
AI-Driven Analytics: Revolutionizing Audience Understanding - Solsten
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Wed, 09 Aug 2023 - 53min - 384 - 0327: XR for Game Developers with Tony Bevilacqua
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About this episode:
Dive into the future of game development with Tony Bevilacqua, the founder of Cognitive3D, in our latest podcast episode. Uncover the emerging potential of XR in revolutionizing gaming experiences. Don't miss this insightful conversation on the intersection of XR, analytics, and gaming.
Cognitive3D | Analytics for VR, AR, MR Tony Bevilacqua | LinkedIn
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Tue, 01 Aug 2023 - 1h 00min - 383 - 0326: UEFN & HaZ Dulull- A New Dawn for Creators
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About this episode:
Our guest, Haz Dullull, a founder of Hazanimation, takes us through his journey from video games to the movie industry and back, now leveraging gaming technology to produce animated films. Learn about the convergence of games and movies as industries begin to share tools, technology, and knowledge. Haz provides a fascinating look at the evolution of the gaming industry, its rising quality standards, and the blurring lines between games and film. Tune in to gain insights into the past, present, and future of these intertwined industries.
HaZimationHaZimation (@HaZ_Dulull)
Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 25 Jul 2023 - 1h 08min - 382 - 0325: The Story Behind Dynopunk with Andrew and Roman
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About this episode: In this episode, we delve into the captivating journey of indie developers Andrew and Roman, the dynamic duo behind Double and Dynopunk. They share invaluable insights on their development process, revealing how they remained motivated despite years of hard work with no immediate return. Drawing from their personal experiences, they discuss the importance of community engagement, sharing your work, and accepting criticism in the development process. As they recount their story, you'll uncover the resilience and determination it takes to turn dreams into reality in the game development world. Tune in for an inspiring conversation that might just spark your own gamedev journey. Dynopunk | Tomato Fantasy Games (@TomatoFantasyGm) / Twitter Dynopunk on Steam (steampowered.com)
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Tue, 18 Jul 2023 - 1h 06min - 381 - 0324: The Story of Battlebit Remastered with Max Fink (theliquidhorse)
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About this episode: Uncover the story behind indie sensation BattleBit Remastered in an exclusive chat with developer Max Fink. Journey through their inspiring adventure, from pushing their limits to creating a game capable of supporting 250 players on low-end hardware, to their unexpected success on Steam. Discover how this ambitious trio honed their skills and crafted a gaming experience akin to giants like CS:GO and Battlefield. This remarkable story of determination, community engagement, and a love for gaming is one you wouldn't want to miss. Dive in, hear the full story, and get inspired to push your own limits in game development. BattleBit Remastered on Steam (steampowered.com)BATTLEBIT 🚀 AVAILABLE NOW!
BATTLEBIT REMASTERED - BattleBit Remastered (joinbattlebit.com)
Max Fink (artstation.com) Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Wed, 05 Jul 2023 - 1h 23min - 380 - 0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin
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About this episode: In this riveting episode of Game Dev Unchained, our guest Alex Silkin delves deep into the transformation of the VR landscape over the past decade. From pioneering hardware software prototypes at USC, leading a company, Survios, creating innovative VR games, to their present projects focusing on big IP licenses, Alex offers an insider's perspective on the VR industry. In a candid conversation about the resurgence of VR interest, the impacts of Apple's new product on the industry, and the future of VR/AR, this episode offers invaluable insights into where the technology is heading. Will the next five years see a merge of AR and VR technologies? What's the potential impact of Apple's entry into this space? Find out all this and much more in this must-listen episode. If you're a gamer, developer or tech enthusiast, you won't want to miss this deep dive into the fast-evolving world of Virtual Reality. Alexander Silkin | LinkedIn
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Tue, 27 Jun 2023 - 1h 13min - 379 - 0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...
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About this episode:
In our latest episode, we delve into the controversy stirred up by Xbox executive Matt Booty's recent comments. Booty stated that AAA games now take 4-6 years to develop, and that the industry needs to adjust its expectations accordingly. His remarks sent shockwaves through the gaming community, with gamers, journalists, and developers alike branding it as an irresponsible statement indicative of everything wrong with AAA games. But is that really the case?
In this exclusive soapbox episode, I'm taking a deep dive into the controversy, challenging the popular narrative, and offering my own perspective. Is the time taken to develop AAA games truly an issue? Or is this criticism simply a lack of understanding of the complexities and demands of creating these immersive experiences?
We'll discuss what it takes to create a AAA game in today's gaming industry and why the typical development timeline has stretched. You'll get a behind-the-scenes look at the intricacies of game development, the challenges faced, and the effort that goes into delivering the experiences gamers love.
So if you're ready to explore a different viewpoint on this hotly-debated issue, this episode is a must-listen. We'll challenge assumptions, debunk myths, and hopefully shed some light on the true state of AAA game development. Don't miss out on this in-depth discussion.
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Tue, 20 Jun 2023 - 1h 06min - 378 - 0321: Roundtable News | Apple Vision Pro: Rewriting Reality
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About this episode:
Journey with us as we delve into Apple's latest masterpiece, the Vision Pro, a groundbreaking augmented reality headset that's revolutionizing the VR/AR landscape. Immerse yourself in a world where 3D interfaces blend seamlessly with reality, and everyday interactions like watching movies or capturing moments get a futuristic makeover. Explore the cutting-edge features that set it apart, like the ability to adapt to a user’s environment and unique control methods using your eyes, hands, and voice. Plus, tune in as we size up Apple's formidable contender against Meta Quest and delve into Xbox's much-anticipated games - Starfield and Outlaws, set to drop later this year.
Raymond Graham (@Wadarass) / TwitterConnect with us:
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Tue, 13 Jun 2023 - 1h 18min - 377 - 0320: Harnessing User Feedback- Refining Game Design with John Li
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About this episode:
Dive into the world of game development in our latest podcast episode featuring John Li, co-founder of Pick Fu. Discover how Pick Fu revolutionized user testing, offering rapid, targeted insights to optimize game design and launches. Learn from success stories where testing has led to improved game design and boosted user acquisition ROI. Explore the intricacies of game concept development, market validation, and the future of game design. Gain tips for finding a market for your game concepts, perfect for indie developers. Understand how Pick Fu handles massive user data and the trends in user behavior in gaming. Tune in to leverage Pick Fu's platform and elevate your game development journey.
Split testing, optimization, and instant consumer research | PickFu John Li | LinkedInConnect with us:
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Wed, 07 Jun 2023 - 59min - 376 - 0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina Turkina
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About this episode:
In this captivating episode, experts, Demid Tishin & Marina Turkina, in video game localization discuss the intricacies of their field. They highlight how the process often comes in at the end of the development cycle, leading to a crunch situation, and share interesting anecdotes about the challenges of dealing with missed deadlines, tight budgets, and large amounts of text. The team delves into the importance of culturalization in the localization process, explaining how it can prevent potential cultural issues while improving player engagement. They touch upon the role of voiceovers in games, the organization of their localization teams, and some unique cases they've handled. If you're interested in the behind-the-scenes world of game development and want to understand how games become accessible to diverse global audiences, this is a must-listen episode.
Game localization, 2D and 3D art services | Allcorrect - Games Localization Company (allcorrectgames.com) Marina Turkina | LinkedIn Demid Tishin | LinkedInConnect with us:
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Wed, 31 May 2023 - 1h 12min - 375 - 0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic
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About this episode:
Dive into a captivating conversation with veteran game developers, Dino Patti & Tadej Gregorcic (Cofounders @ Coherence) as they share their rollercoaster experiences in the rapidly changing gaming industry. Listen to their tales of starting afresh with each new project, their transitions from being hands-on coders to leadership roles, and their adoption of advanced tools like Unity and Unreal to bring visions to life. Learn about the delicate balance they strike between creation and management, and the lessons they've gleaned from both successes and setbacks. Above all, explore their insights on building motivated teams, and the undeniable value of being surrounded by talented individuals. This episode is not just about gaming – it's a treasure trove of leadership wisdom that resonates far beyond the digital world. Don't miss out!
Home · coherence Dino Patti | LinkedIn Tadej Gregorcic | LinkedInFor full show notes: https://wp.me/pcB0ew-1ai
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Tue, 23 May 2023 - 1h 05min - 374 - 0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Reception
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About this episode:
Redfall's post-release period has been turbulent, adding to an already challenging week at Microsoft. Arkane Studios, typically a favorite among critics and fans, has been met with widespread disappointment, prompting questions about what went wrong. As day-1 glitches and significant bugs in games like Redfall become increasingly common, the gaming community's patience is wearing thin, leading to a surge in fervent reactions. In this week's roundtable news episode, we delve into the paradox of how advanced tools, rather than enhancing games and expediting their development, seem to be having the inverse effect. Our panel also addresses recent tech industry layoffs, Meta's change of strategic direction, and Apple's plans to both rectify and capitalize on the potential of AR/VR technology.
Raymond Graham (@Wadarass) / TwitterFull show notes can be found here: Behind the Veil: The Complexities of Game Development and Market Reception – Game Dev Unchained
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Tue, 16 May 2023 - 1h 08min - 373 - 0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance!
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About this episode:
As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development. From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry.
For a complete breakdown and something to reference in written form visit the article here: https://wp.me/pcB0ew-19J
Home | The Wizard of Joy (willemdelventhal.com) Experience | Willem Delventhal | LinkedIn Indie Game Academy | Online Video Game Development Bootcamp and Classes Willem Delventhal (@IfYouWillem) / Twitter Indie Game Lunch Hour (spreaker.com)Connect with us:
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Tue, 09 May 2023 - 1h 07min - 372 - 0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette
Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe
About this episode: In a recent episode of Game Dev Unchained, host Brandon Pham sat down with Adnan Chaumette, founder of Polygon Flow, to discuss the rapidly evolving role of artificial intelligence (AI) in the gaming and entertainment industries. Chaumette, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers.
For a complete breakdown and something to reference in written form visit the article here: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette – Game Dev Unchained
Polygonflow - Workflows of the future
Adnan (@AdnanChaumette) / Twitter
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Tue, 02 May 2023 - 1h 31min - 370 - 0314: Students Getting into the Industry with Ian McDonell
About this episode:
Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.
Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.
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Tue, 17 Jan 2023 - 1h 15min - 369 - 0313: Roundtable News | What is up with Meta?
About this episode:
There are a million things on how to run a tech company to the ground and that seems to be what Meta is all about lately. We talk about the best value for the buck as a gamer and also we catch up on the latest news affecting game developers.
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Tue, 10 Jan 2023 - 1h 35min - 368 - 0312: AI Art Changing 2D Art and Concept Design Forever with Michael Shinde
About this episode:
AI Generation have jumped into the art scene faster and more furious than anyone has anticipated. Artists are at contention with each other on whether it's a technology that should be embraced or is entirely destructive to all creative industries. This week, I invited Michael Shinde, a Senior Concept Artist at Riot Games, to give an introductory look at what the big issues are and the general conversations involving AI Art.
https://www.linkedin.com/in/michael-shinde-45246266
https://www.facebook.com/michael.shinde/
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Tue, 03 Jan 2023 - 1h 16min - 367 - 0311: Broken Roads with Drop Bear Bytes
About this episode:
Colin McComb (Fallout 2, Planescape:Torment and Wasteland 2) who is Creative Lead on Broken Roads. Craig Ritchie - Game Director and Drop Bear Bytes co-founder & Leanne C. Taylor-Giles, Narrative Director talks about what they're bringing to the table and how inclusivity in relation to Australia's history is playing a huge part in their design approach.
https://www.brokenroadsgame.com/
https://store.steampowered.com/app/1403440/Broken_Roads/
https://twitter.com/BrokenRoadsGame
https://www.instagram.com/dropbearbytes/?hl=en
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Tue, 16 Aug 2022 - 1h 00min - 366 - 0310: Leaving the Game Industry for Tech with Ryan Bullock
About this episode:
Ryan Bullock have worked on the biggest games in the industry but in 2018 he was among a small group of developers that moved into Tech transferring the same skillset he has accumulated. This is a move that has become more prevalent in recent years, something that makes Ryan pretty much a pioneer in this space, relatively speaking. In this episode, he explains the differences he's seeing as well as what needs to be done to bridge the gap between the two industries.
https://www.artstation.com/rsbullock
https://www.linkedin.com/in/ryryb
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Tue, 09 Aug 2022 - 1h 15min - 365 - 0309: Roundtable News | Activision Blizzard and Meta Stopping Growth
About this episode:
Meta isn't happy with progress, Activision Blizzard has lower active monthly users, and everybody in the industry is on a wait and see approach for the next year. How does this all affect you?! Find out in this Roundtable News episode.
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Tue, 02 Aug 2022 - 1h 29min - 364 - 0308: Onsen Master with Derrick Fields
About this episode:
Derrick Fields is an artist, professor, and game designer based in Chicago, Illinois where they advocate for increasing the visibility of BIPOC individuals involved in games and the provision of resources to young creators who are considering a path in the medium.
His recent game Onsen Master is partly a tribute to his appreciation of Japanese culture and his time living in Japan, but overall it's a game produced by his studio Waking Oni Games.
https://twitter.com/wakingonigames
https://www.youtube.com/channel/UCrVT4b_DLTn_TuOEjWtgZ6A
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Wed, 29 Jun 2022 - 58min - 363 - 0307: Roundtable News | Hiring Freezes and Summerfest Review
About this episode:
The tech industry are freezing hires, it feels like we are going into a recession, and overall everyone is taking less risk. What does this all mean for game devs? Find out in this month's Roundtable news!
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Thu, 23 Jun 2022 - 1h 18min - 362 - 0306: Art Boost | Environment Art in Unreal 5 with Daniel Martinger
About this episode:
Environment art with Daniel Martinger. Breaking down his project for the Carpenter's Cellar.
https://www.artstation.com/blackoudan
https://www.youtube.com/channel/UCg-u...
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Thu, 19 May 2022 - 1h 03min - 361 - 0305: Roundtable News | Will Hybrid/Remote Working Last?
About this episode:
Watch the live video here: https://www.youtube.com/watch?v=YPH7wwj0MaE
Unionization is becoming a fast reality. Tech companies are retracing from their pandemic growth to pre-Covid levels. Game Developers are all starting to move back into the office. Find out in this month's Roundtable News.
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Tue, 10 May 2022 - 1h 50min - 360 - 0304: Art Boost | Making Weapons for Back 4 Blood with Brad Boyles
About this episode:
Check out the video version: https://youtu.be/Abod_U1a-Ig
Brad Boyles is a Senior Weapon Artist at Turtle Rock Studios and was responsible for half the weaponry used in Back 4 Blood.
https://www.artstation.com/bradboyles
https://www.linkedin.com/in/bradboyles/
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Tue, 26 Apr 2022 - 1h 00min - 359 - 0303: The Making of Genesis Noir with Evan Anthony & Jeremy Abel
This episode is sponsored by Grand Beats: audioxp.net About this episode: Check out the video version (https://youtu.be/iJ32gdKI6X8) Evan Anthony & Jeremy Abel were college friends majoring in advertisement and are the creators behind Genesis Noir. In this episode, we walk through their inception, kickstarter, signing up with a publisher, shipping, and post release. https://store.steampowered.com/app/735290/Genesis_Noir/ https://www.epicgames.com/store/en-US/p/genesis-noir https://www.genesisnoirgame.com/ Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained
Tue, 19 Apr 2022 - 1h 11min - 358 - 0302: Art Boost | Making Environments for Last of Us 2 with Nestor Carpintero
About this episode:
Nestor is Sr. Environment Artist at Naughty Dog games. He walked through some of the best practices when making games for 1886, Spiderman, and Last of Us 2.
https://www.linkedin.com/in/nestorcarpintero/
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Wed, 13 Apr 2022 - 1h 11min - 357 - 0301: Roundtable News | Biggest Heist in History with NFT Game Axie Infinity
About this episode:
Watch the live video here: https://www.youtube.com/watch?v=hYn7nBWQfBA
$600 millions dollars have been stolen from the most popular NFT game, Axie Infinity. What happened? Additionally, are workers too empowered nowadays or should there be always a balance? Find out in this month's Roundtable News.
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Tue, 05 Apr 2022 - 1h 31min - 356 - SPECIAL ANNOUNCEMENT: Larry is back!
About this episode:
Super excited to announce, that we have been able to work out our differences and am becoming a two host podcast again!
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Fri, 01 Apr 2022 - 05min - 355 - 0300: Soapbox | How to get promoted
About this episode:
Check out the video version(https://youtu.be/cnDLl6o4sAU)
Soapbox is when I share personal experiences around a specific topic asked by listeners. This week, I concentrate how company structures are setup and ways to think about promotion and your career path.
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Tue, 29 Mar 2022 - 1h 06min - 354 - 0299: Art Boost | Making Concept Art in Valorant with Brian Yam
About this episode:
Brian Yam is the art lead at Riot Games for Valorant. He walked through some of the best practices for making multiiplayer maps.
https://twitter.com/gafferongames
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Tue, 22 Mar 2022 - 55min - 353 - New AREA by Autodesk! Gives exposure to all artists everywhere
AREA has been completely redesigned with 16 years of history. It is rebuilt not just for artists, but designed with the entire 3D community in mind, including students, artists, supervisors, producers, and studio heads. AREA has great potential for true collaboration across all industries. Check it out!
AREA link: https://area.autodesk.com/
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Tue, 15 Mar 2022 - 03min - 352 - 0298: Multiplayer for Games with Glenn Fiedler
About this episode:
Check out the video version(https://www.youtube.com/watch?v=Do2Hk3jKokM)
Glenn Fiedler is the CEO of Network Next with past experiences at Respawn Entertainment & Playstation. Network Next is a group of game developers who decided to do something about game network performance.
https://twitter.com/gafferongames
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Tue, 15 Mar 2022 - 55min - 351 - 0297: Roundtable News | Steam Deck, Blockchain & NFTS
About this episode:
Watch the live video here: https://youtu.be/Wxg_D7Opv1U
Steam Deck is out in the wild and Blockchain & NFTs triggers people.
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Tue, 08 Mar 2022 - 1h 31min - 350 - Kickstarter still viable? | Games ReCAP
About this episode:
Watch the video version here(https://www.youtube.com/watch?v=Cfzw8CCxdCM)
Platform sees $24 million raised across 441 titles, sees moderate decline in fundraisers with a target of over $500k
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Mon, 07 Mar 2022 - 07min - 349 - Blockchain Tech at Dice 2022 | Games ReCAP
About this episode:
Watch the video version here(https://youtu.be/lSGZzCn2vK4)
Blockchain tech was the talk of the town at this year’s DICE conference
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Fri, 04 Mar 2022 - 09min - 348 - Journey and Sky developer thatgamecompany nets $160 million | Games ReCAP
About this episode:
Watch the video version here(https://www.youtube.com/watch?v=y1qLBYaKrbc)
Things are getting better for ThatGameCompany and their future is looking bright with more innovative games.
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Thu, 03 Mar 2022 - 05min - 347 - Creative Director Fired over Pro Russian Comments | Games ReCAP
About this episode:
Watch the video version here(https://www.youtube.com/watch?v=tw11mPG6WIQ&t=5s&ab_channel=GameDevUnchained)
World of Tanks creative director from Wargaming has been fired over his support for Russian troops.
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Wed, 02 Mar 2022 - 06min - 346 - 0296: Good Habits for Remote Working with Michael Shinde
About this episode:
Read the full article here(https://wp.me/pcB0ew-11j)
Michael Shinde is currently a Senior Concept Artist at Riot Games, working on Valorant. I've been fortunate enough to work with him at Turtle Rock Studios, which recently releases Back 4 Blood. In this episode, we spoke at length about his experience working remotely before the pandemic, and what methods works for him when doing so.
Adrian Krion
Connect with Michael Shinde:
Linkedin| Website | Artstation
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Tue, 01 Mar 2022 - 1h 06min - 345 - Ukrainian Game Studios are Fighting Back | Games ReCAP
About this episode:
Watch the video version here(https://www.youtube.com/watch?v=tw11mPG6WIQ&t=5s&ab_channel=GameDevUnchained)
Ukrainian studios like GSC Game World, Frogwares, and others have spoken out against the Russian invasion on Thursday.
How to Help:
International Rescue Committee United Help Ukraine Nova Ukraine The Ukrainian Red Cross International Medical Corps CARE International UNICEF Ukraine UN Crisis Relief UN Refugee AgencyConnect with us:
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Mon, 28 Feb 2022 - 07min - 344 - Raven QA are Unionizing | Games ReCAP
About this episode:
Watch the video version here(https://www.youtube.com/watch?v=ntI_LcE58FM)
Despite Game of the Year talks and heavily praised by critics, Square Enix isn't happy.
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Fri, 25 Feb 2022 - 10min - 343 - Guardians of the Galaxy Disappointing Sales | Games ReCAP
About this episode:
Watch the video version here(https://youtu.be/GUrBnYQ5oWU
Despite Game of the Year talks and heavily praised by critics, Square Enix isn't happy.
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Thu, 24 Feb 2022 - 07min - 342 - 0295: Blockchain and NFT in Games with Adrian Krion
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
About this episode:
Read the full article here(https://wp.me/pcB0ew-Ya)
Blockchain and NFT in games is a hot topic these past two years and is fast becoming the 'it thing' for the future of monetization of games. Like any monetization model that came before (downloadable content, loot boxes, etc.) there is both strong support and resistance to this new technology for games.
Adrian Krion
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Tue, 22 Feb 2022 - 1h 03min - 341 - 0294: Art Boost | Fast Iteration on Epic Scenes with Boy Sichterman
About this episode:
Read the full article here(https://wp.me/pcB0ew-XO)
Boy Sichterman is a Concept Designer from Frankfurt, Germany. HIs expertise centers around fast 3D concept design and he utilizes all types of shortcuts to achieve 'that look' as quickly as possible. This is obviously a advantageous skill to have to realize a vision quickly to a finished state. Which helps finding out what works and what doesn't. This is another great Art Boost episode with students from Game School Online helping with relevant questions.
Selected Links from this Episode
https://www.boysichterman.com/
https://www.artstation.com/boysichterman
https://www.linkedin.com/in/boy-sichterman-18306bb9/
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Tue, 15 Feb 2022 - 1h 08min - 340 - 0293: Roundtable News | Acquisitions & VR Failures
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About this episode:
Read the full article here(https://wp.me/pcB0ew-SG)
Microsoft buys Activision, Sony buys Bungie, and Take Two buys Zynga. This past month has been a crazy for sale era of game companies and we dig through all of it to see if it makes sense or worth it?
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Tue, 08 Feb 2022 - 1h 39min - 339 - 0292: Inspiring Developers | Best of 2021 Part 5
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About this episode:
Read the full article here(https://wp.me/pcB0ew-SE)
The core of this podcast is continuously speaking with individuals from all disciplines that inspire and paves a path for the rest of us. In this episode we zero in on these unique individuals and take lessons of what they've done to be successful.
Topics discussed in this episode:
0251: From Designer to Programmer with Scott Lagrasta 0261: Abby & Tony from Black Tabby Games 0264: Investing in the Games Industry with Daniel 0279: Art Director Aspirations with Reika YoshinoConnect with us:
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Tue, 08 Feb 2022 - 1h 03min - 338 - 0291: Personal Projects from Art Boost | Best of 2021 Part 4
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
About this episode:
Read the full article here(https://wp.me/pcB0ew-SC)
The Art Boost segment was introduced last year to the podcast where we bring on artists breaking down their personal projects, techniques, and workflows.
Topics discussed in this episode:
0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva 0250: Art Boost | Architectural Concept with Gabriel Yeganyan 0257: Art Boost | VR Sculpting with Joel Durnham 0280: GduX.me | The Making of MonStars Remastered with Damon WoodsConnect with us:
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Tue, 08 Feb 2022 - 1h 02min - 337 - 0290: Biggest Headlines of Last Year | Best of 2021 Part 3
This episode is brought to you by AppFigures!
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About this episode:
Read the full article here(https://wp.me/pcB0ew-Ss)
Last year was nothing short of amazement. Small voices were being magnified as Activision/Blizzard was at its heel defending from harassment allegations. Epic versus Apple finally concluded a year long battle that ended with Apple pressured into lowering its percentage take from vendors. Stadia breaking open the streaming games industry and then bowing out as quickly as it came in. And lastly, how last years predictions for the next decade is already coming true in some aspects.
Topics discussed in this episode:
0282: Roundtable News | Blizzard Under Fire 0273: Roundtable News | Final Showdown Epic VS Apple 0258: Roundtable News | Stadia Shutting Down 0286: Roundtable News | The Rise of Big Tech Game CompaniesConnect with us:
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Fri, 04 Feb 2022 - 1h 03min - 336 - 0289: The Convergence of all Entertainment | Best of 2021 Part 2
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About this episode:
Read the full article here (https://wp.me/pcB0ew-Sj)
A game developer in the last 5 years can be best described as a unrestricted nomad. If you are an artist in the game industry then you are faced with more opportunities than ever before. You are now a valuable asset that can utilize the same toolset that you have obtained throughout your career and am able to jump to other mediums like movies, architecture, and advertisement seamlessly. That is because, real-time technology are openly being used in all industries and the demand is only growing.
Topics discussed in this episode:
The Convergence of Games and Movies with Mauro Frau | Episode 259 Proceduralism in Games with Luiz Kruel | Episode 263 Simplifying Efficient Workflows with Daniel Bystedt | Episode 271 GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp | Episode 269Connect with us:
https://twitter.com/gamedevunchaind
https://www.facebook.com/gamedevunchained
https://www.instagram.com/gamedevunchaind/
Wed, 02 Feb 2022 - 1h 01min - 335 - 0288: How has the Pandemic Impacted the Game Industry in 2021 | Best of 2021 Part 1
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
About this episode:
Read the full article here (https://wp.me/pcB0ew-S0)
Brandon is back at it again. After a brief pause and finding himself, he is fully charged and ready to take on the industry again with so many new things to discover. But to fight off the rust, we are introducing a 5 part series of the best of 2021.
This episode is mainly looking at how the pandemic impacted the industry in different ways in 2021. It serves as a great overview on how last year was so pivotal in changing the landscape for all game developers forever.
Topics discussed in this episode:
What’s Next for VR with Scott Rogers | Episode 260(https://bit.ly/3IWwpl6) Getting Creative after a World-Changing Event with Dave Mervik | Episode 255 (https://bit.ly/34l4qwh) How has the industry changed with Jay Wilson? | Episode 254 (https://bit.ly/3IXYcRQ) Sozap and the Mobile Market after the Pandemic with Rade Prokopovich | Episode 278 (https://bit.ly/3ghpcQ4)Connect with us:
https://twitter.com/gamedevunchaind
https://www.facebook.com/gamedevunchained
https://www.instagram.com/gamedevunchaind/
Tue, 01 Feb 2022 - 1h 10min - 334 - 0287: Where is Mobile Gaming leading us with Michael Hudson
Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com
About this episode:
Mobile have continuously been growing at a faster rate than the rest of the industry. It has provided microtransactions and blueprints on how to set up a business model early in the game dev cycle to great success. To look forward, we often need to keep pace on the development of mobile to better inform us of what could be. Michael Hudson, is the CEO of GameBake, is here to do exactly that.
Connect with Michael
https://www.linkedin.com/in/michaelahudson/?originalSubdomain=uk
Connect with us:
Tue, 02 Nov 2021 - 1h 06min - 333 - 0286: Roundtable News | The Rise of Big Tech Game Companies
This episode is brought to you by Mudstack & Manscaped
Get started for free in just a few minutes at mudstack.com
Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.
Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com
About this episode:
Big tech is advancing the game industry like never before. For this decade, we are seeing Facebook, Google, Amazon, and Apple coming in swinging hard and are seemingly leading the way for innovation for games. Are traditional game companies playing it too safe? If so, are we okay letting big tech be in the driving seat for now? Find out in this episode!
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Tue, 26 Oct 2021 - 1h 13min - 332 - 0285: Environment Art for Moss Book II with Coolie Calihan
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
Get started for free in just a few minutes at mudstack.com
Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.
Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com
About this episode:
Coolie Calihan is currently an environment artist at Polyarc working on Moss: Book II. He spent over a decade at Bungie shipping AAA games and was interested in discovering new ways to develop smaller games. We go through the breakdowns of key differences and his overall though about VR development.
Connect with us:
Get Moss: Book II
Buy Now: https://www.polyarcgames.com/store
Trailer: https://www.youtube.com/watch?v=Zyeo_w-sP4M&ab_channel=PolyarcGames
About the Game: https://www.polyarcgames.com/bookii
Tue, 05 Oct 2021 - 1h 03min - 331 - 0284: 14 Years of Development on Hanoka with Matt Canei
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
Get started for free in just a few minutes at mudstack.com
Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.
Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com
About this episode:
Hanako is an indie game that has been in development for 14 years. We go through the history of how this game finally came to light and the inspiration and motivation that propelled it to shipment.
Connect with us:
Get Hanako!
Steam Page: https://store.steampowered.com/app/349510/Hanako_Honor__Blade/
Press Kit: https://app.box.com/s/bupmiikvt0cyps4fsjchmjlcwkxp9d21/folder/143681703234
Trailer: https://www.youtube.com/watch?v=9odvnwNQKp4
Discord:http://discord.gg/playhanako
Tue, 28 Sep 2021 - 1h 05min - 330 - 0283: GduX.me | Anew: The Distant Light Demo
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
Get started for free in just a few minutes at mudstack.com
Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.
Anew: The Distant Light is an exciting new Indie title that is 6 years in the making. The game is being completed by a professor and game industry veteran and is mainly composed of a three-man team.
Connect with us:
Tue, 21 Sep 2021 - 51min - 329 - 0282: Roundtable News | Blizzard Under Fire
This episode is brought to you by AppFigures!
Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.
Get started for free in just a few minutes at mudstack.com
Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.
Blizzard is in several lawsuits with its past of harassments is catching up to the company. Join us as game developers to see the effect of the latest news.
Connect with us:
Tue, 14 Sep 2021 - 1h 12min - 328 - Games ReCAP | Star Citizen Selling False ShipsThu, 09 Sep 2021 - 06min
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