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- 39 - Where’s All the Data? SIGIL
On this Emergency Pod edition of Doom Radio, the impending, and extremely leaky, release of John Romero’s hotly anticipated episogawad “SIGIL” has necessitated some gonzo journalism. Doomworld’s Linguica plays through SIGIL for the first time, with the help of playtester extraordinaire dew, who not only assisted in the playtesting of SIGIL itself, but also assists in the inner workings of Doomworld. It’s an insider extravaganza! This episode is an edited version of the conversation of Linguica and dew during a co-op playthrough of SIGIL.
Mon, 27 May 2019 - 1h 34min - 38 - Interview with Benjogami and Mr. Zzul
For all that Doomworld has been hotting up recently with some long-awaited projects finally coming to fruition and the announcement of the latest installation in the franchise, one evergreen bugbear of the forums seems to be staying lit, so to speak. Join Benjogami, Mr. Zzul aka Killer5 and I as we examine the “slaughter” scene from the inside and probe the edges of possibility for this massively influential and yet often maligned school of design. We talk about getting started, the concept of difficulty as opposed to slaughter, how the challenges posed within maps influence thinking in other areas of design, slaughtermaps as the endgame of Doom level design, the popularity of hard levels among streamers and more!
Thu, 19 Jul 2018 - 1h 10min - 37 - Interview with Obsidian
Doomworld has an impressive history of developing lateral-thinking level designers, and if the current era of fast mapping and mimicry doesn’t strike you as remarkable in its ability to do the same then consider the works of Obsidian, master manipulator of engine quirks and gimmickry. In today’s episode, Sid talks about his relationship with the […]
Thu, 29 Mar 2018 - 1h 09min - 36 - Interview with Patrick LeMieux and Amber Graham
Doom Radio is a platform that continues to explore the developments behind Doom’s community and to understand the creative minds of its greatest contributors. For most of its history it has done this in discussion with people who have a lengthy and storied history with the game. What, however, might we be able to learn […]
Thu, 01 Mar 2018 - 1h 08min - 35 - Interview with Impie
Hello and welcome to 2018 aka not another barren wilderness of Doom Radio/TangoTV content as we embark for the umpteenth time on a mission to improve the frequency of everyone’s favorite double-barreled podcast. I didn’t surgically replace my face with a microphone for the looks, you know. Together we’re going to make this thing work! […]
Mon, 05 Feb 2018 - 1h 34min - 34 - Intermission – E2M9: How the Hamburglar Stole Christmas
In E2M9, we talk about our schedule, the holiday season, the new members of the Anime Girl Appreciation Club, the pillars of the Doom community, drinks to share, the problems of too much choice, addressing the rumors that I only awarded Lilith.pk3 out of spite (spoiler alert: I didn’t and you’re an idiot), what makes […]
Sun, 24 Dec 2017 - 1h 10min - 33 - Intermission – E2M8: The Tower of Babble
On E2M8, we talk about different kinds of beer to drink, MTrop’s creepypasta trauma, our process for awarding Cacos based purely upon spite, what’s killing Zandronum, Kinsie’s fantasies, how Dusk’s success can benefit us, Strife mods, finishing projects, gameplay mods with feature bloat, dimsims, Heretic’s texture limits, the Great Bay Temple, little known facts about […]
Tue, 22 Aug 2017 - 1h 42min - 32 - Interview with Linguica
In a move that experts around the interwebs are describing as “about fucking time,” Doom Radio has finally decided to get its act together and produce an interview with Andrew “Linguica” Stine. Yes, the guy who made InstaDoom. During the podcast you will be treated to a great unfurling of interesting facts and anecdotes surrounding […]
Wed, 02 Aug 2017 - 1h 13min - 31 - Intermission – E2M7: Delayed by Pixels
In the very late E2M7, we talk about what it takes to be an American, gangsta style shooting, female protagonists as a selling point, roguelike mechanics, Minecraft’s status as a retro FPS, the status of Half Life 3, making Doom modding history, the gap between Zandronum and GZDoom, happiness being mandatory, egg on my face […]
Thu, 27 Jul 2017 - 1h 04min - 30 - Interview with Altazimuth
This episode’s hour-plus interview features a different breed of nerd in Max “Altazimuth” Waine, who is the latest member of Team Eternity and one of its chief contributors. Attempting to bridge The Chasm between my knowledge in this area and source port enlightenment is an easy task for Altaz, who has a natural way with […]
Tue, 25 Jul 2017 - 1h 16min
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